
I never ran into any CPU limitations with these kinds of projects. 3-5 instances of algorithmic and convolutional reverbs, a demanding master bus chain, etc. I never counted or did any scientific analysis, but my projects are fairly typical I would assume: EQs, compressors and some other stuff on almost every channel, dozens of instances of demanding virtual instruments like Diva, Serum, Omnisphere. I ran projects on it with >100 tracks and probably hundreds of plugin instances at 48 kHz without any problems at all. Is an M1 MacBook Air enough for music production? I did this from June 2021 until the MacBook Pro dropped in October, so that's a good five months of first-hand experience making music exclusively on an M1 MacBook Air in its base configuration. I've tried exactly that for a few months: A base-config M1 MacBook Air was my only computer and I ran all my music projects on it. but EZX's sound fine if the finished product is going to be a lossy/compressed stereo file. SD is way better for drum mixing and pattern editing etc. right? I can't hear it in a mix and solo'd the differences are subtle to my ear. It bugs the hell out of me that the EZX uses ~500mb of RAM and the SDX uses ~1.5GB - the EZX *has* to sound noticeably worse - right?. The resource usage difference between the 2 is significant. I might return it and order a 32 gig.Just a Superior Drummer aside: After A/Bing using the Rock Warehouse EZX vs SDX - I couldn't hear a difference in a final mix.

Processing was at like 4 percent 🤣🤣🤣 or something. Definitely ran into a wall as far as memory goes. I reduced buffer to 256 and it ran fine though. Buffer setting at 64 i was getting crackling. All mics, all bleeds, all voice layers (for kick, snare, hihat). I just bought an M1 MacBook pro 10 core with 16 gigs running Superior Drums (Rooms of Hansa) in logic pro-x i was just able to run one instance with everything in superior set to max (44 khz) though.
